World of Warcraft

World of Warcraft (commonly abbreviated to WoW) is a massively multiplayer online role-playing game (MMORPG) developed by Blizzard Entertainment. It is the fourth game in the Warcraft series, excluding expansion packs and the cancelled Warcraft Adventures: Lord of the Clans. The Warcraft games are set in the Warcraft Universe, a fantasy setting introduced by Warcraft: Orcs & Humans in 1994. World of Warcraft itself takes place within the world of Azeroth, four years after the events at the conclusion of Blizzard's previous release, Warcraft III: The Frozen Throne. World of Warcraft's release celebrated the 10th anniversary of the Warcraft franchise.
Although its initial release was hampered by server stability and performance issues, problems which still intermittently recur,[1] the game is widely regarded as a success. World of Warcraft has almost seven million active subscriptions worldwide as of September 2006
As an MMORPG, World of Warcraft is a radical departure from the standard real-time strategy wargame style of the other Warcraft games. As with other MMORPGs such as Everquest, players control a character avatar within a persistent gameworld, exploring the landscape, fighting monsters and performing quests on behalf of computer controlled characters. The game rewards success through money, items and experience which allow players' characters to improve in skill and power. In addition, players may opt to take part in battles against other players, including both duels and fights against player characters allied with an enemy faction.
Many quests and monsters through the early and middle stages of gameplay can be conquered alone without the help of other players, particularly if the player's character is higher level than his opponents. Other portions of the game, such as its instanced dungeon areas, are designed to require players to work together for success. Dungeons are designed for parties ranging from two to five players, up to significantly more difficult "raids" (a term originating from EverQuest gameplay) requiring up to a maximum of 40 players. The highest level, most complex dungeons and encounters are designed to take raiding guilds months of playtime and many attempts before they succeed. In particular, the game areas designed specifically for level 60 characters are generally much more raid-dependent (and time-consuming) than the relatively more casual experience of advancing one's character from levels 1 to 60.[3] The majority of World of Warcraft's endgame content (i.e., content specifically designed for level 60 characters) requires raiding, with raids making up the bulk of the game's development since release.





